Monday 5 January 2015

Leeds International Film Festival: Ghost in the Shell: the movie remastered

Ghost in the Shell: The Movie, was made in 1995 with the use of cell animation and the emerging CG graphics, with the limited technology at their disposal during production the CG worked quite well with the traditional animation.

I was quite inspired with the background art throughout the film, through the attention to detail with the distressed decay of the billboard signs and the eroding of the buildings. I could tell that the backgrounds were traditionally painted which surprisingly worked extremely well with the animated characters as they interacted with the scenery. The different perspectives in which the buildings were portrayed were very inspiring through how the angle changed the atmosphere of the scene, contrasting from a perspective from a low angle that portrays vulnerability and a perspective from a wide angle making it seem daunting.

The animation of the main character was smooth and worked well with the fight scenes in which seamlessly flowed to the next pose, a follow through. However at some points of the film other characters around the main character, held some jagged animation which drew attention from the smooth actions that the main character was acting.

The narrative of the film was interesting and gripped my attention however it needed more 'umph', something in which would be more shocking and leave the audience on the edge of their seat. I felt that they could have done more with the puppet master, especially with the identity of the puppet master being unknown until it is revealed later on in the film.







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